- Tabletop Gaming (eg warhammer / DnD etc)
- Traditional gaming (card games, chess and VARIANTS, most importantly)
- Trading Card Games (interesting combination of game types)
Sunday, 29 January 2012
Placeholder Post
Examining the most popular iPhone games.
- Angry Birds
- Doodle Jump
- Skee Ball
- Bejewelled 2 + Blitz
- Fruit Ninja
- Cut The Rope
- ALL-IN-1 GAMEBOX
- The Moron Test
- Plants Vs Zombies
- Pocket God
- Where's My Water?
- Drop The Chicken
- Scramble With Friends
- Words with Friends
- Fruit Ninja
- Paper Monsters
- Angry Birds
- NFL Kicker!
- Angry Birds Seasons
- Stickman Cliff Diving
iPhone/iPod Touch/iPad
All three devices run iOS 5 and all three devices support wireless keyboards via Bluetooth or the Apple keyboard dock accessory, although naturally, with the physically larger display, the iPad is better suited for composing full documents (not to mention spreadsheets and presentations). It also is worth mentioning that a version of iWork -- Pages, Numbers, and Keynote -- is exclusively available for the iPad line.
The iPhone 4S, however, is the only device of the three that supports "Siri," Apple's "intelligent assistant" software program that endeavors to parse naturally spoken questions and provide voice answers using the web as its source and perform basic software tasks as well (like adding an appointment to a calendar or preparing and sending a text message).
All three devices have two cameras. The front-mounted cameras on all three are of similar quality -- each take VGA quality photos and video up to 30 FPS -- and are designed to be used for video conferencing in conjunction with Apple's provided "FaceTime" software over a Wi-Fi network.
The rear-mounted cameras, however, are of differing quality. The iPhone 4S has a rear camera capable of shooting 8 megapixel stills and 1080p 30 FPS video whereas the iPod touch 4.5 has a camera that is roughly a paltry 0.7 megapixels (960x720 stills) without a flash or autofocus support. For the iPad 2, Apple does not even bother to specify megapixels for its low-quality back camera, but it is of similar capability to the iPod touch 4th Gen camera.
All three have accelerometers that allow each to "know" whether it is being held in portrait or landscape mode and switch automatically, an ambient light sensor to adjust screen brightness, and a three-axis gyroscope that is particular useful for 3D gaming. All also have Wi-Fi -- 802.11b/g and the 2.4 GHz frequency of 802.11n for the iPhone 4S and iPod touch and full 802.11b/g/n for the iPad 2.
Otherwise, features are quite different between the three devices. The iPhone 4S has "phone" capability, mobile phone networking (3G/EDGE), GPS-A support, a digital compass, and voice control functionality. The iPod touch has voice control but lacks the remaining features (phone, 3G, GPS-A, and the digital compass). iPad models do not have mobile phone voice capability or voice control, but do include a digital compass. The higher-end iPad 2 models -- the iPad 2 (Wi-Fi/GSM/A-GPS) andiPad 2 (Wi-Fi/CDMA/A-GPS) -- have 3G networking and A-GPS as well.
The iPhone 4S and iPad 2 are powered by a dual core Apple A5 processor, although the iPad 2 is faster, whereas the iPod touch 4.5 is powered by a slower, single core Apple A4 processor. Storage capacities also are different -- 16 GB, 32 GB, or 64 GB for the iPhone 4S, 8 GB, 32 GB or 64 GB for the iPod touch 4th Gen, and 16 GB, 32 GB or 64 GB for the iPad 2.
iPad 2 | iPod touch 4.5 | iPhone 4S | |
---|---|---|---|
Primary Functionality: | Fullscreen Web e-Reader Music Playback Video Playback Slideshows Still/Video Camera Video Conferencing Word Processing Spreadsheets Presentations Basic Video Editing Basic Music Editing | Music Playback Video Playback Slideshows Still/Video Camera Video Conferencing Basic Video Editing Basic Music Editing | Phone Music Playback Video Playback Slideshows Still/Video Camera Video Conferencing Basic Video Editing Basic Music Editing Siri |
Display Size: | 9.7" (1024x768) | 3.5" (960x640) | 3.5" (960x640) |
Display PPI: | 132 ppi | 326 ppi | 326 ppi |
IPS Technology: | Yes | No | Yes |
Oleophobic Coating: | Front | None | Front & Back |
Housing Material: | Glass & Aluminum | Glass & Steel | Glass & Steel |
Processor Speed: | ~800 MHz | ~800 MHz | ~800 MHz |
Processor Type: | Apple A5 | Apple A4 | Apple A5 |
Processor Cores: | 2 | 1 | 2 |
RAM: | 512 MB | 256 MB | 512 MB |
Data Networks: | 2G/3G* & Wi-Fi | Wi-Fi | 2G/3G & Wi-Fi |
Bluetooth: | 2.1+EDR | 2.1+EDR | 4.0 |
Storage Size: | 16, 32, 64 GB | 8, 32, 64 GB | 16, 32, 64 GB |
Talk Time (3G): | N/A | N/A | 8 Hours |
Talk Time (2G): | N/A | N/A | 14 Hours |
Music Runtime: | 10 Hours** | 40 Hours | 40 Hours |
Video Runtime: | 10 Hours** | 7 Hours | 10 Hours |
A-GPS: | No/Yes* | No | Yes |
Gyroscope: | Yes | Yes | Yes |
Digital Compass: | Yes | No | Yes |
External Speaker: | Yes | Yes | Yes |
Microphone: | Yes | Yes | Yes |
Rear Camera: | 0.7 Megapixels | 0.7 Megapixels | 8.0 Megapixels |
Camera Flash: | No | No | Yes |
Camera Autofocus: | No | No | Yes |
Video Recording: | Yes | Yes | Yes |
Video Editing: | Yes | Yes | Yes |
Voice Control: | No | Yes | Yes+ (Siri) |
Shake to Shuffle: | No | Yes | Yes |
Genius Support: | Yes | Yes | Yes |
Nike + iPod: | No | Yes | Yes |
iWork: | Yes | No | No |
iMovie: | Yes | Yes | Yes |
Garage Band: | Yes | Yes | Yes |
Usage Contract: | Optional | No | Optional |
Dimensions (In): | 9.50 x 7.31 x 0.34 | 4.4 x 2.3 x 0.28 | 4.5 x 2.31 x 0.37 |
Weight: | 1.33, 1.35, 1.34 lbs. | 3.56 oz. (101 g) | 4.8 oz. (137 g) |
Model No: | A1395/A1396/A1397 | A1367 | A1387 |
Price: | US$499-US$829† | US$199-US$399†† | US$199-US$399§ |
Monday, 23 January 2012
Mobile/Social Gaming Demographics Part 1
In this study by Flurry, it was found that mobile and social gamers tend to have a female bias, with 53% of players being female and 47% being male. This is in opposition to traditional (console, PC) gamers, which are predominantly male with a 60-40 split.
Furthermore to this it can be seen that most gamers of both types are between 18 and 49. However, the average age of social and traditional gamers differ greatly – with traditional being 34 and mobile/social being 28, a significantly younger demographic.
It is also worth noting that traditional gaming is equally popular with under 18s and over 50s, but social/mobile gaming is unpopular with the over 50s market. Does this mean there is a gap in the market for games aimed at the over 50s? Or are they merely not interested in the mobile platform as a whole.
This study is interesting, as it shows that mobile gaming in western culture is relatively popular, but almost non-existent in Asia. This goes against the popular image of the Asian market being gadget obsessed and a strong gamer culture. Perhaps traditional gaming has too strong a hold there for mobile gaming to gain a proper foothold?
This is a more in-depth look at mobile/social gaming by age and gender. It is worth noting that females across the age group remain consistently higher than male, with male gamers just edging female out between ages 13 and 25. This is a world-wide study, so takes into account the smaller Asian market.
This is an interesting study, looking at mobile gaming by household income. No real surprises to begin with – As household income increases, so does prevalence of mobile gaming. This is obvious, households with higher incomes can afford smart phones and ipads, whereas a household with lower income would have less access to these things.
Interestingly, after around 80k (USD) a year, the prevalence of mobile gaming drops off. This may be to do with the correlation between high income and age. I.e. richer citizens tend to be older.