Friday, 25 November 2011

Level Design: Second Draft

After working through some top down paper based designs, I began my second draft of the level.

This time around, I aimed to not only create a mock up of how the level will run, but to form an overall "feel" for the level.

To facilitate this, I changed the village around to be nestled in a valley around a large, almost mountain like hill. In the shadows of this hill lies a ruined temple and catacombs, a shanty town built around a river mill, and - much higher up this time around - a fortified manor house, looming down on the peasant shacks.

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